Hello everyone in Internet land! Another trilogy of articles today, this time looking at passing, kicking and scoring. Like last time, this is the beginners article, looking at the simple rules. Later there is an intermediate and an expert article as well.
Given how this is a sports (and violence) game, handling the ball is important. Even if you have your heart set on not scoring at all, the chances are your opponent will so you had better listen and listen good.
Basics in ball handling
Every model has a KICK stat. The first number of this split statistic tells you how many dice you roll when making a pass or a shot on goal. The second number indicates how many inches the ball can be kicked.
When you want to pass the ball, you have to spend 1 influence. Whenever you kick the ball, you roll your dice and are looking at a TN (target number) of a 4+. This means you need a single dice out of the handful you are rolling to come up as a 4 or higher. Simple!
Passing the ball
When you pass the ball successfully you gain 1 momentum. This can be spent straight away if you so wish. I will go more into momentum in a later article, but for the purposes of ball handling it can be spent in one of three ways, immediately after the ball is successfully passed. Note, you can just bank this momentum gained, you don’t have to spend it.
- Give ‘n’ Go – The active (kicking) player can immediately make a 4″ dodge.
- Pass ‘n’ Move – The model receiving the ball immediately make a 4″ dodge.
- Snap shot – The receiving model may spend 2 momentum and make an immediate shot on goal. See below for more details on this.
Passing the ball is easy!
Well, normally. When you pass the ball, imagine a corridor from the centre of the kicking models base to the centre of the receiving model. This corridor is the width of the ball. For every enemy model in this corridor, or engaging the kicking model, you lose one dice.
If an enemy model is engaging the receiving model, the TN is 1 higher. So, a model in the way of the ball, and one engaging the target? Lose one dice, and look at rolling at least one 5+. Sadness.
What if I miss a pass?
This is where it can get complicated. Come Vassal, my friend, let’s show them.
If you fail a KICK roll the ball will scatter. Place the template, direction facing directly away from the kicker, and roll a dice for direction and one for distance in inches. Thus is where the ball will land.
Well, kind of. Models may be able to intercept this. Interceptions always seem to be difficult for players to grasp as first, so have a look.
Snakeskin wants to pass the ball to Mist, but she er, missed. Kick scatter is rolled (1), and the ball is placed at the direction and distance (2). A ball path is then drawn between Snakeskin and the ball. As Shark is within this path (3), he is able to immediately intercept, making him a happy camper.
Note, that interception is a choice, you are not forced to. And, in this case, if Shark did not intercept (or wasn’t there) as the ball landed within 1″ of Mist, Mist would have been able to intercept it himself. He wouldn’t get the momentum for a successful pass, but he would still have the ball.
How do I score a goal?
Same as passing! Roll your KICK stat, look for one 4+. Except you have to spend 1 momentum as well.
Remember that if you are within 4″ of the goal, the Target Number is 3+ instead, which is much more lovely.
- You cannot engage the goal, so you can’t make the target number higher by being near an enemy goal.
You can target any part of the goal with a kick, it is not centre to centre. So, you can make a goal shot more difficult by getting in the way of the ball path, but it is harder.
- EDIT – WRONG, ANDREW! Bad Andrew! Under season 2 – 3 rules, you now target centre to centre, which makes the ball path much easier to get in the way of!
If you have read above, and heard mention of snap shots, you can make one as soon as you receive a pass. This allows the receiving model to immediately make a shot at goal, out of activation. This costs 2 momentum, and you have to get 2 successes rather than the normal one to score.
What if I miss a goal kick?
With regards to scattering and the like, it is the same as a pass. Except the goal is a barrier, so if the ball path takes it through the goal it will stop.
Here, Snakeskin missed a kick again. Kick scatter placed the ball behind the goal, but after drawing the ball path between Snakeskin and the goal, it comes into contact with the goal, and so stops at it’s final location.
Do you want to know more? If so, head to the intermediate section.